VFX

REEL BREAKDOWN

Breakfast Oatmeal: All foreground assets—honey simulation, procedural oatmeal components, oatmeal on table, bowl, table created; background image and tablet texture from internet (Houdini, Nuke)







Reference

Magic Tree: All scene aspects—particle animations, tree panner material, tree model, ground PCG set up, and lighting created; Plant assets from Quixel Bridge/FAB (Unreal Engine, Blender)

Reference

Deca Defense Simulation Demo: All scene aspects—fog effects, material creation, ground PCG set up, tablet model, posed characters, animated vehicles, drone animation, and lighting; Plant assets from Quixel Bridge/FAB (Unreal Engine, Blender)

Deca Defense Product Configuration: All aspects created; Concept reference from Tyler Riedell (Blender, After Effects)

Concept Reference

Reference

WIP

WIP

WIP

Spaceship Takeoff - StudioX Arthur C. Clarke’s Maelstrom II: Layered fire thruster simulation created; Spacecraft model and Launchpad model given(Houdini)

Realization - Sentient Evolution Series: All scene aspects—particle simulation, lighting/lighting transition created; Anatomy model from Zygote Body(Houdini, Blender, After Effects)

Reference

WIP

WIP


Additional VFX

Reference

WIP